@startuml
sprite $graphic_eq [48x48/16] {
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}


!define MATERIAL_GRAPHIC_EQ(_alias) ENTITY(rectangle,black,graphic_eq,_alias,MATERIAL GRAPHIC_EQ)
!define MATERIAL_GRAPHIC_EQ(_alias, _label) ENTITY(rectangle,black,graphic_eq,_label, _alias,MATERIAL GRAPHIC_EQ)
!define MATERIAL_GRAPHIC_EQ(_alias, _label, _shape) ENTITY(_shape,black,graphic_eq,_label, _alias,MATERIAL GRAPHIC_EQ)
!define MATERIAL_GRAPHIC_EQ(_alias, _label, _shape, _color) ENTITY(_shape,_color,graphic_eq,_label, _alias,MATERIAL GRAPHIC_EQ)
skinparam folderBackgroundColor<<MATERIAL GRAPHIC_EQ>> White
@enduml